The online virtual world of Second Life announced today that they have reached 100,000 residents. This is a huge milestone for a "game" where there is no monster killing, level grind, or even plot for that matter.
It is a testament to the fact that there is a niche market for a creative outlet where digital artists, programmers, architects, business people, and socialites can gather together to build a virtual world all their own.
For those of you who know me, I have been involved with Second Life since their early beta in 2003. My blog portrait is actually a picture of my avatar in Second Life. It's nice to see SL grow and mature, and here's hoping to an even better 2006!
Thursday, December 29, 2005
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